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Lacerate

Revision history for Lacerate.

Name Attribute Type Description Location Revision Ch Sac Up Cost Time Rech
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds. Capture: Arborstone
Author
Cymmina
Date
2007-08-10 06:14:03.153522-04
Comment
August 9, 2007 balance changes
Energy Cost 10 Casting Time 3 Recharge Time 15
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds. Capture: Arborstone
Author
Cymmina
Date
2007-02-22 17:40:53.744648-05
Comment
Edited location
Energy Cost 15 Casting Time 5 Recharge Time 30
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds. Capture: Ryver Mossplanter - Arborstone
Author
Cymmina
Date
2006-09-14 10:13:03.83913-04
Comment
September 14, 2006 Balance Changes
Energy Cost 15 Casting Time 5 Recharge Time 30
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds. Capture: Ryver Mossplanter - Arborstone
Author
Cymmina
Date
2006-07-14 01:07:34.364442-04
Comment
July 13, 2006 balance changes
Energy Cost 15 Casting Time 5 Recharge Time 45
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds. Capture: Ryver Mossplanter - Arborstone
Author
Cymmina
Date
2006-05-15 13:30:48.619474-04
Comment
Added location
Energy Cost 15 Casting Time 5 Recharge Time 60
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds.
Author
Cymmina
Date
2006-04-27 09:04:12.798607-04
Comment
Factions Head Start
Energy Cost 15 Casting Time 5 Recharge Time 60
Lacerate PvE PvP Beastmastery Nature Ritual Create a level 1-10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5-25 seconds. This Spirit dies after 30-150 seconds.
Author
Cymmina
Date
2006-03-24 20:05:41.090733-05
Comment
March 2006 Factions Preview Event
Energy Cost 15 Casting Time 5 Recharge Time 60

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