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[N/Me] Degenerate

N/Me Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Foul Feast Foul Feast Soul Reaping Spell All conditions are transfered from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. Energy Cost 5 Casting Time 0.25 Recharge Time 5
Plague Signet Plague Signet Curses Elite Signet Transfer all negative Conditions and their remaining durations lengthened by 180% from yourself to target foe. Casting Time 1 Recharge Time 4
Epidemic Epidemic No Attribute Spell Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. Energy Cost 5 Casting Time 0.25 Recharge Time 5
Oppressive Gaze Oppressive Gaze Blood Magic Spell Target foe and adjacent foes take 26 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 17 seconds. Energy Cost 10 Casting Time 2 Recharge Time 10
Blood of the Aggressor Blood of the Aggressor Blood Magic Spell Steal up to 37 Health from target foe. If that foe was attacking, that foe suffers from Weakness for 10 seconds. Energy Cost 5 Casting Time 1 Recharge Time 5
Illusion of Haste Illusion of Haste Illusion Magic Enchantment Spell For 5 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. Energy Cost 5 Casting Time 1 Recharge Time 5
Blood Renewal Blood Renewal Blood Magic Enchantment Spell For 7 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 160 Health. Sacrifice 15% Energy Cost 1 Casting Time 1 Recharge Time 7
Resurrection Signet Resurrection Signet No Attribute Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Casting Time 3
Alternate Skills (Expand)
Icon Name Attribute Type Description Up Cost Time Rech
Life Siphon Life Siphon Blood Magic Hex Spell For 22 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration. Energy Cost 10 Casting Time 1 Recharge Time 5
Parasitic Bond Parasitic Bond Curses Hex Spell For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 Health when Parasitic Bond ends. Energy Cost 5 Casting Time 1 Recharge Time 2

Build Statistics

Build Information
Profession N/Me
Type PvP
Category Support
Added 2010-06-07 05:57:06.508716-04
Updated 2010-06-11 07:20:45.87896-04
Teams Teams 0
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Attributes (Calculator)
Blood Magic 12 (10 + 2)
Curses 12 (11 + 1)
Soul Reaping 11 (10 + 1)

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Build Description

Foul Feast + Plague Signet to move conditions from your allies to your enemies, plus spreading with Epidemic (If target is clustered with others.

Follow up with Oppressive Gaze.

Blood of the Aggressor doubles as a minor heal/damage and a way of giving a condition if there are none being used by the opposition, usually followed by Oppressive Gaze.

Blood Renew to be used carefully - preferably before a Foul Feast, and also when it looks as though you'll be targeted.

Illusion of Haste to flee (mainly), and also an option to send Cripple to melee chasers. It's not the best skill in the world on this build, so Life Siphon or Parasitic Bond are possible replacements (I'd veer towards Life Siphon)

This build is...

  • Categorized as a build suitable for PvP play styles

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