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[E/E] Double Lightning Spike (PvP Bar)

E/E Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Lightning Surge Lightning Surge Air Magic Elite Hex Spell After 3 seconds, target foe is knocked down and struck for 106 lightning damage. Energy Cost 15 Casting Time 2 Recharge Time 10
Glyph of Lesser Energy Glyph of Lesser Energy Energy Storage Glyph For 15 seconds, your next 2 Spells costs 17 less Energy to cast. Energy Cost 5 Casting Time 1 Recharge Time 30
Lightning Hammer Lightning Hammer Air Magic Spell Target foe is struck for 106 lightning damage. Lightning Hammer has 25% armor penetration. Energy Cost 25 Casting Time 2 Recharge Time 4
Lightning Orb Lightning Orb Air Magic Spell Send out a lightning Orb that strikes target foe for 106 lightning damage if it hits. This spell has 25% armor penetration. Energy Cost 15 Casting Time 2 Recharge Time 5
Lightning Strike Lightning Strike Air Magic Spell Strike target foe for 53 lightning damage. This Spell has 25% armor penetration. Energy Cost 5 Casting Time 1 Recharge Time 5
Enervating Charge Enervating Charge Air Magic Spell Target foe is struck for 52 lightning damage and suffers from Weakness for 21 seconds. This Spell has 25% armor penetration. Energy Cost 10 Casting Time 1 Recharge Time 8
Resurrection Signet Resurrection Signet No Attribute Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Casting Time 3
Air Attunement Air Attunement Air Magic Enchantment Spell For 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. Energy Cost 10 Casting Time 2 Recharge Time 45

Build Statistics

Build Information
Profession E/E
Type PvE PvP
Category Offensive
Added 2006-11-28 19:37:15.338665-05
Updated 2006-12-27 22:26:59.445872-05
Teams Teams 0
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Attributes (Calculator)
Air Magic 16 (12 + 4)
Energy Storage 14 (12 + 2)

Quick Copy

Build Description

This build contains one or more skills that have been changed because of skill updates. This may cause an increase or decrease in the build's performance, so check the skill descriptions carefully. If this is your build, editing it will remove this message.

The quick recharge of these lightning skills, their 25% armour penetration, and the fact your attacks are mostly direct (not projectile so can't be dodged, evaded or blocked) make this a powerful spike build for PvE or PvP Ramom/Team Arenas. Energy management is covered by appropriate use of Glyph of Lesser Energy and Air Attunement.

Usage

Spike with Lightning Surge followed immediately by Lightning Hammer or Lightning Orb, the 3 second delay on Surge will mean both skills strike at the same time. Extend the spike by following immediately with the Hammer or Orb depending on which you used before. Recommendation User Hammer first because foe may still be or start moving ... chances are foe will settle by the time you get to Orb.

  • Keep Air Attunement up at all times.
  • Focus on priority targets and then softer targets the rest of your party aren't attacking, you'll be able to take them out fast on your own.
  • When energy 2/3rds or less use Glyph of Lesser Energy when you can for "free" spikes and to let your energy regen.
  • Use Lightning Strike to finish off foes with low HP.

Possible Variations

  • Substitute in Blinding Flash for another defence against attack.
  • Substitute in Chain Lightning for AOE-esque damage dealing.
  • Substitute in Aura of Restoration for health management (You'll need this for PvP in Random Arenas).

This build is...

  • Categorized as a build suitable for Both play styles
  • Affected by one or more skill changes since it was posted

More...

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