| Icon | Name | Attribute | Type | Description | Sac | Up | Cost | Time | Rech |
|---|---|---|---|---|---|---|---|---|---|
| Trapper's Focus | Expertise | Elite Preparation | For 22 seconds, your trap skills are not easily interruptable and your Wilderness Survival attribute is increased by +2. | ||||||
| Trapper's Speed | Expertise | Stance | For 27 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you hit with an attack. | ||||||
| Summon Spirits | Allegance Rank | Spell | All Spirits you control shadow step to your location, and gain 60 Health. | ||||||
| Armor of Unfeeling | Communing | Enchantment Spell | For 27 seconds, your spirits take 50% less damage and are immune to critical attacks. | ||||||
| Union | Communing | Binding Ritual | Create a level 8 Spirit. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 50 seconds. | ||||||
| Shelter | Communing | Binding Ritual | Create a level 8 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 55 Health. This Spirit lasts 50 seconds. | ||||||
| Displacement | Communing | Binding Ritual | Create a level 10 Spirit. All party members within range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 50 seconds. | ||||||
| Healing Spring | Wilderness Survival | Trap | For 10 seconds, all adjacent allies are healed for 57 every 2 seconds. While activating this skill, you are easily interrupted. |
Build Description
Finally, a goddamn use for that skill
Posted by AxelFunx
This build is...