| Icon | Name | Attribute | Type | Description | Sac | Up | Cost | Time | Rech |
|---|---|---|---|---|---|---|---|---|---|
| Marksman's Wager | Expertise | Elite Preparation | For 18 seconds, you gain 9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. | ||||||
| Penetrating Attack | Marksmanship | Bow Attack | If Penetrating Attack hits, you strike for +21 damage and this attack has 10% armor penetration. | ||||||
| Sundering Attack | Marksmanship | Bow Attack | If Sundering Attack hits, you strike for +21 damage and this attack has 10% armor penetration. | ||||||
| Concussion Shot | Marksmanship | Bow Attack | If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 17 seconds. This attack deals only 13 damage. | ||||||
| Lightning Reflexes | Expertise | Stance | For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. | ||||||
| Mending Touch | Protection Prayers | Spell | Touched ally loses two conditions and is healed for 24 Health for each Condition removed in this way. | ||||||
| Judge's Insight | Smiting Prayers | Enchantment Spell | For 14 seconds, target ally's attacks deal holy damage and have +20% armor penetration. | ||||||
| Resurrection Signet | No Attribute | Signet | Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
| Icon | Name | Attribute | Type | Description | Up | Cost | Time | Rech | |
|---|---|---|---|---|---|---|---|---|---|
| Serpent's Quickness | Wilderness Survival | Stance | For 15 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50% |
Build Description
Due to the enormous amount of armour that monsters have in HM, i thought this build would be quite useful. Utilizing Marksmans wager, to be able to spam all attacks, an incredibly useful interupt, and strength and honour's energy degen is easily countered.
Equipment Sundering Hornbow of Fortitude
Giving you a total of 20% armour penetration from Sundering (20% chance) 20% armour penetration from Judges Insight 10% Inherent from Hornbow 10% from either penetrating or sundering skills..
I'm not sure about how it stacks, but I'm sure thats ALOT of armour penetration lol
and adding strength and honours damage capabilities to it, to beef up damage
Concussion Shot for an AMAZING ele/mesmer/monk shutdown.
And Serpents Quickness to maintain Marksmens WAger, but must reuse marksmans IMMIDEATLY after recharge. for maintainablility. Mending Touch for ... well... mending :P
Flaw would be the lack of hex removal, and no blocks or IAS. BEWARE! Because of the skill-spam nature of this build, you are VERY VERY susceptible to owning yourself if someone casts a skill/attack related punshment spell, such as empathy, Spiteful Spirit, Visions of Regret etc.... so be attentive and pull back/ask for a hex removal from team, when you come under one.
Posted by Rizni
This build is...