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[A/D] Way of the Scythe
A/D Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Vital Boon |
Earth Prayers |
Enchantment Spell |
For 20 seconds, you have +52 maximum Health. When this Enchantment ends, you are healed for 100 Health. |
|
|
5 |
1 |
8 |
 |
Eremite's Attack |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). |
|
|
5 |
1 |
4 |
 |
Victorious Sweep |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +25 damage. If target foe has less Health than you, you gain 70 Health. |
|
|
5 |
|
4 |
 |
Critical Defenses |
Critical Strikes |
Enchantment Spell |
For 9 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. |
|
|
10 |
1 |
30 |
 |
Way of the Master |
Critical Strikes |
Enchantment Spell |
For 60 seconds, while holding a non-dagger weapon, you have an additional 27% chance to land a critical hit. |
|
|
5 |
0.25 |
30 |
 |
Critical Eye |
Critical Strikes |
Skill |
For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
|
|
5 |
|
30 |
 |
Sharpen Daggers |
Critical Strikes |
Enchantment Spell |
For 25 seconds, your dagger attacks cause Bleeding for 13 seconds. |
|
|
5 |
2 |
20 |
 |
Assassin's Remedy |
Critical Strikes |
Enchantment Spell |
For 30 seconds, the next 8 attack skills you use remove one condition. |
|
|
10 |
1 |
20 |
Build Description
Similar to the "Way of the Critical" Build, but focused on using a Scythe as a primary weapon. The dervish attack skills can be replaced with whatever you choose, but I'm going with these for now.
Posted by SamKablam
This build is...