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[Me/Mo] 55 HP mesmer
Me/Mo Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Empathy |
Domination Magic |
Hex Spell |
For 15 seconds, whenever target foe attacks, that foe takes 55 damage and deals 15 less damage with attacks. |
|
|
10 |
1.66 |
10 |
 |
Backfire |
Domination Magic |
Hex Spell |
For 10 seconds, whenever target foe casts a Spell, that foe takes 140 damage. |
|
|
15 |
2.49 |
20 |
 |
Power Flux |
Domination Magic |
Elite Hex Spell |
If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, that foe has -2 Energy degeneration. |
|
|
10 |
0.21 |
10 |
 |
Protective Spirit |
Protection Prayers |
Enchantment Spell |
For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. |
|
|
10 |
0.21 |
5 |
 |
Healing Breeze |
Healing Prayers |
Enchantment Spell |
For 15 seconds, target ally gains +7 Health regeneration. |
|
|
10 |
0.83 |
2 |
 |
Mending |
Healing Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains +3 Health regeneration. |
|
1 |
10 |
1.66 |
|
 |
Balthazar's Spirit |
Smiting Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
|
1 |
10 |
1.66 |
|
 |
Essence Bond |
No Attribute |
Enchantment Spell |
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
|
1 |
10 |
1.66 |
|
Alternate Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Up |
Cost |
Time |
Rech |
 |
Visions of Regret |
Domination Magic |
Elite Hex Spell |
For 10 seconds, target foe and adjacent foes take 45 damage whenever they use a skill and 50 damage if not under the effects of another Mesmer hex. |
|
|
10 |
1.66 |
20 |
Build Description
build is easy to use. start with the last 3 skills. let your energy regenerate to full. when you rush in battle, start with PS and HB. then cast emphaty on melee and rangers and backfire on casters. use power flux for important spell interupt(like earth attunement)
Posted by hadez5000
This build is...