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[A/D] Dark Apostasy Scythe
A/D Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Dark Apostasy |
Critical Strikes |
Elite Enchantment Spell |
For 17 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 4 Energy or Dark Apostasy ends. |
|
|
10 |
0.25 |
15 |
 |
Wearying Strike |
Scythe Mastery |
Scythe Attack |
If this attack hits, you deal +17 damage and inflict a Deep Wound for 9 seconds, but suffer from Weakness for 10 seconds. |
|
|
5 |
|
6 |
 |
Radiant Scythe |
Scythe Mastery |
Scythe Attack |
This attack strikes for +2 damage for each point of Energy you currently have (maximum 41 damage). |
|
|
5 |
|
6 |
 |
Mystic Sweep |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). |
|
|
5 |
1 |
4 |
 |
Critical Defenses |
Critical Strikes |
Enchantment Spell |
For 10 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. |
|
|
10 |
1 |
30 |
 |
Way of the Master |
Critical Strikes |
Enchantment Spell |
For 60 seconds, while holding a non-dagger weapon, you have an additional 33% chance to land a critical hit. |
|
|
5 |
0.25 |
30 |
 |
Critical Eye |
Critical Strikes |
Skill |
For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
|
|
5 |
|
30 |
 |
Assassin's Remedy |
Critical Strikes |
Enchantment Spell |
For 30 seconds, the next 10 attack skills you use remove one condition. |
|
|
10 |
1 |
20 |
Alternate Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Up |
Cost |
Time |
Rech |
 |
Dash |
No Attribute |
Stance |
For 3 seconds, you run 50% faster. |
|
|
5 |
|
8 |
 |
Eremite's Attack |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). |
|
|
5 |
1 |
4 |
Build Description
This is a special sin that can rip through blinding, and enchantments with ease, and and pressure(or spike) constantly. This is designed for GvG, or other arenas with healers, as you can see this is a pure offensive build, except for Critical Defenses which is to deter physical spikes against you(which is mostly 90% of all spikes). The reason I didn't put Way of the Assassin in is because it's overkill for criticals, with this setup, you have a 80% chance of critical(4/5 chance that you crit, every hit),it's very unusual to not crit, and also uses the elite slot for something better. Usage is obvious, unless you have no brains. BTW, this type of sin using Dark Apostasy was not my original idea, I just improved on it(in my opinion).
Posted by l3litz
This build is...