 |
Spirit Bond |
Protection Prayers |
Spell |
For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. |
|
|
10 |
0.25 |
2 |
 |
Guardian |
Protection Prayers |
Enchantment Spell |
For 6 seconds, target ally has a 50% chance to "block" attacks. |
|
|
5 |
1 |
4 |
 |
Shield of Absorption |
Protection Prayers |
Enchantment Spell |
For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. |
|
|
5 |
1 |
10 |
 |
Balthazar's Spirit |
Smiting Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
|
1 |
10 |
2 |
|
 |
Life Bond |
Protection Prayers |
Enchantment Spell |
While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced 25 points. |
|
1 |
10 |
2 |
|
 |
Glyph of Restoration |
Energy Storage |
Glyph |
For 15 seconds, your next 2 Spells heal you for 105 Health, and you are healed for 400% of the Energy cost of that Spell. |
|
|
5 |
1 |
8 |
 |
Ether Prodigy |
Energy Storage |
Elite Enchantment Spell |
Lose all Enchantments. For 20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 3 damage for each point of Energy you have. This spell causes Exhaustion. |
|
|
5 |
1 |
5 |
 |
Rebirth |
Protection Prayers |
Spell |
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This spell consumes all your remaining Energy. |
|
|
10 |
5 |
|
Build Description
I created this build because I don“t want to see myself casting Blessed signet and other skills to regain energy the whole time without having fun with other skills.
If you keep EP up the whole time you don't suffer any exhaustion.
This build provides you with a very large energy pool and gives you an extra 6 energy regen. Cast LB on all party members and BS on yourself. This gives you -8 energy degen but since you have 10 total you still have +2 pips regen. And you gain 1 energy every time a foe hits an ally.
Keep Guardian up on your tank 100% of the time.
SB could be cast on other players and on yourself with GoR when you refresh EP after around 22 seconds. Because you still get the damage from each energy point you have.
Best use a staff like a geen ghostly staff that provides +20 energy, halves skill recharge and 20% enchant Cast SoA on yourself if you gain damage.
You have 95 energy with this build and staff (30 (base)+45 (from 15 in ES)+20 (from staff)) and 2 pips of energy regain, combinated with the +1 energy every time an ally or you are hit. So you never come in energy trouble or upkeep stress and still have the fun from other skills.
For the rest use health runes and Insignias for a large health pool.
Posted by robertjanvaneijk1988
This build is...