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[E/Me] M.A.I.E.E
E/Me Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Maelstrom |
Water Magic |
Spell |
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. |
|
|
25 |
2 |
30 |
 |
Arcane Echo |
No Attribute |
Enchantment Spell |
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
|
|
15 |
2 |
20 |
 |
Frozen Burst |
Water Magic |
Hex Spell |
All nearby foes are struck for 90 cold damage and move 66% slower for 8 seconds. |
|
|
15 |
0.75 |
8 |
 |
Ice Spikes |
Water Magic |
Hex Spell |
Target and adjacent foes are struck for 84 cold damage and move 66% slower for 6 seconds. |
|
|
15 |
2 |
10 |
 |
Deep Freeze |
Water Magic |
Hex Spell |
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 90 cold damage, and for 10 seconds, they move 66% slower. |
|
|
25 |
3 |
15 |
 |
Rust |
Water Magic |
Hex Spell |
Deals 74 cold damage. For 21 seconds, target foe and all adjacent foes take twice as long to activate signets. |
|
|
10 |
1 |
15 |
 |
Water Attunement |
Water Magic |
Enchantment Spell |
For 62 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. |
|
|
10 |
2 |
45 |
 |
Elemental Attunement |
Energy Storage |
Elite Enchantment Spell |
For 55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. |
|
|
10 |
2 |
45 |
Build Description
Posted by ConfirmedN00B
This build is...