 |
Vow of Strength |
Earth Prayers |
Elite Enchantment Spell |
For 20 seconds, your attacks deal 33% more damage against foes not suffering from any conditions. |
|
|
10 |
0.25 |
10 |
 |
Aura of Holy Might |
Allegance Rank |
Enchantment Spell |
All nearby foes take 40 holy damage. For 20 seconds, you deal 20% more damage with your scythe. When this Enchantment ends, all nearby foes take 30 holy damage. |
|
|
10 |
0.75 |
25 |
 |
Mystic Regeneration |
Earth Prayers |
Enchantment Spell |
For 19 seconds, you have +4 Health regeneration for each Enchantment (maximum of 8) on you. |
|
|
10 |
0.25 |
5 |
 |
Conviction |
Earth Prayers |
Stance |
For 33 seconds, you have +24 armor while enchanted, otherwise you have +4 Health regeneration. |
|
|
5 |
|
20 |
 |
Vital Boon |
Earth Prayers |
Enchantment Spell |
For 20 seconds, you have +96 maximum Health. When this Enchantment ends, you are healed for 192 Health. |
|
|
5 |
1 |
8 |
 |
Signet of Pious Light |
Earth Prayers |
Signet |
Lose 1 Enchantment. Target ally is healed for 114 Health. If an Enchantment was removed in this way, this Signet recharges immediately. |
|
|
|
1 |
20 |
 |
Faithful Intervention |
Mysticism |
Enchantment Spell |
If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 102 Health. |
|
|
5 |
2 |
20 |
 |
Sunspear Rebirth Signet |
Sunspear Title Track |
Signet |
Resurrect target dead ally at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
|
|
|
3 |
|
Build Description
Description
You'll have a 94% Attack power increase from Aura of Holy Might multiplied by Vow of Strength (I believe). And with Mystic Regeneration it is possible to have +20 regeneration. I'm aware the cap for regeneration is 10, but with this kind of massive regeneration you can be somewhat reckless knowing that no matter what kind of degeneration is thrown your way, you'll most likely still have +10.
Basic Use
Throw up Faithful Intervention at the entrance, and maintain the other enchantments in fights. When in need of a flash heal, use Vital Boon and Signet of Pious Light. Keep an eye on Mesmers and Necromancers, take them out them first if possible. NOTE: It is important that you cast Aura of Holy Might first to get the full benefit of this build.
Posted by Lethal_Shogun
This build is...