 |
Way of the Assassin |
Critical Strikes |
Elite Stance |
For 20 seconds while wielding daggers, you attack 20% faster and have a +35% chance to land a critical hit. |
|
|
5 |
|
12 |
 |
Disrupting Accuracy |
Marksmanship |
Preparation |
For 36 seconds, whenever your arrows critical, they also interrupt your target. |
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5 |
2 |
12 |
 |
Crippling Dagger |
Deadly Arts |
Spell |
Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 48 earth damage if it hits, and Cripples moving foes for 12 seconds. This spell has half the normal range. |
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5 |
1 |
5 |
 |
Siphon Speed |
Deadly Arts |
Hex Spell |
For 12 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This Spell recharges 50% faster on a moving foe. |
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|
5 |
1 |
30 |
 |
Critical Eye |
Critical Strikes |
Skill |
For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
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|
5 |
|
30 |
 |
Critical Defenses |
Critical Strikes |
Enchantment Spell |
For 10 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. |
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|
10 |
1 |
30 |
 |
Deadly Haste |
Critical Strikes |
Enchantment Spell |
For 35 seconds, half-ranged spells cast 50% faster and recharge 50% faster. |
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|
10 |
1 |
20 |
 |
Assassin's Remedy |
Critical Strikes |
Enchantment Spell |
For 30 seconds, the next 10 attack skills you use remove one condition. |
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|
5 |
1 |
20 |
Build Description
This build is designed to slow and disable the enemy, while providing moderate damage.
Chance to critical would be ~14% from weapon mastery, 35% from Way of the assassin, 7% from critical eye, and 15% from critical Strikes for a total of ~71% interuption under disrupting accuracy.
Posted by The Fox
This build is...