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[A/R] interupt

A/R Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Way of the Assassin Way of the Assassin Critical Strikes Elite Stance For 20 seconds while wielding daggers, you attack 20% faster and have a +35% chance to land a critical hit. Energy Cost 5 Recharge Time 12
Disrupting Accuracy Disrupting Accuracy Marksmanship Preparation For 36 seconds, whenever your arrows critical, they also interrupt your target. Energy Cost 5 Casting Time 2 Recharge Time 12
Crippling Dagger Crippling Dagger Deadly Arts Spell Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 48 earth damage if it hits, and Cripples moving foes for 12 seconds. This spell has half the normal range. Energy Cost 5 Casting Time 1 Recharge Time 5
Siphon Speed Siphon Speed Deadly Arts Hex Spell For 12 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This Spell recharges 50% faster on a moving foe. Energy Cost 5 Casting Time 1 Recharge Time 30
Critical Eye Critical Eye Critical Strikes Skill For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Energy Cost 5 Recharge Time 30
Critical Defenses Critical Defenses Critical Strikes Enchantment Spell For 10 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. Energy Cost 10 Casting Time 1 Recharge Time 30
Deadly Haste Deadly Haste Critical Strikes Enchantment Spell For 35 seconds, half-ranged spells cast 50% faster and recharge 50% faster. Energy Cost 10 Casting Time 1 Recharge Time 20
Assassin's Remedy Assassin's Remedy Critical Strikes Enchantment Spell For 30 seconds, the next 10 attack skills you use remove one condition. Energy Cost 5 Casting Time 1 Recharge Time 20
Alternate Skills (Expand)
Icon Name Attribute Type Description Up Cost Time Rech
Sharpen Daggers Sharpen Daggers Critical Strikes Enchantment Spell For 30 seconds, the next 10 attack skills cause Bleeding for 15 seconds. Energy Cost 5 Casting Time 2 Recharge Time 20
Malicious Strike Malicious Strike Critical Strikes Melee Attack If this attack hits a foe suffering from a Condition, you deal +30 damage and this attack results in a critical hit. Energy Cost 5 Recharge Time 6
Signet of Malice Signet of Malice No Attribute Signet For each Condition suffered by target foe, you lose one Condition. Casting Time 0.25 Recharge Time 5
Way of Perfection Way of Perfection Shadow Arts Enchantment Spell For 60 seconds, when ever you successfully make a critical hit you gain 10 Health. Energy Cost 5 Casting Time 0.25 Recharge Time 30

Build Statistics

Build Information
Profession A/R
Type PvE
Category Balanced
Added 2006-10-16 10:13:34.084204-04
Updated 2006-10-22 14:56:07.801384-04
Teams Teams 0
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Attributes (Calculator)
Critical Strikes 15 (11 + 4)
Deadly Arts 11 (10 + 1)
Marksmanship 10

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Build Description

This build contains one or more skills that have been changed because of skill updates. This may cause an increase or decrease in the build's performance, so check the skill descriptions carefully. If this is your build, editing it will remove this message.

This build is designed to slow and disable the enemy, while providing moderate damage.

Chance to critical would be ~14% from weapon mastery, 35% from Way of the assassin, 7% from critical eye, and 15% from critical Strikes for a total of ~71% interuption under disrupting accuracy.

This build is...

  • Categorized as a build suitable for PvE play styles
  • Affected by one or more skill changes since it was posted
  • In testing, comment constructively

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