 |
Illusion of Weakness |
Illusion Magic |
Enchantment Spell |
You lose 215 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 215 health. |
|
|
10 |
1.66 |
30 |
 |
Enfeebling Blood |
Curses |
Spell |
Target foe and all nearby foes suffer from Weakness for 17 seconds. |
10% |
|
1 |
0.83 |
8 |
 |
Spirit of Failure |
Inspiration Magic |
Hex Spell |
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. |
|
|
15 |
2.49 |
20 |
 |
Price of Failure |
Curses |
Hex Spell |
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 37 damage whenever that foe fails to hit in combat. |
|
|
15 |
1.66 |
20 |
 |
Parasitic Bond |
Curses |
Hex Spell |
For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 Health when Parasitic Bond ends. |
|
|
5 |
0.83 |
2 |
 |
Distortion |
Illusion Magic |
Stance |
For 4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
|
|
5 |
|
5 |
 |
Spiteful Spirit |
Curses |
Elite Hex Spell |
For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. |
|
|
15 |
1.66 |
10 |
 |
Sympathetic Visage |
Illusion Magic |
Enchantment Spell |
For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
|
|
10 |
0.83 |
20 |
Build Description
This build worked a little better before they changed Distortion to require 13 Illusion Magic to hit -1 energy cost per miss.
This is an extremely fragile build. It can solo up to 3-4 bulls at the start, but once you get enough of them hexed, you could handle a continuous stream of them. If you get more than 4 bulls, kite them back to the entrance where you first got the crystal and use the NPC to take damage for you until you can get enough hexes up to handle them.
Distortion should be kept up at all times. Illusion of Weakness should provide you with a good safety net until Parasitic Bond starts kicking in to keep you healed for the few times you do take damage.
This build can also work against Losaru Warriors/Rangers and Vermin, but it's a lot more hit-and-miss. The bleeding from the warriors makes keeping up Parasitic Bond on all of the targets a lot more critical.
Posted by Cymmina
This build is...