 |
Lightning Hammer |
Air Magic |
Spell |
Target foe is struck for 106 lightning damage. Lightning Hammer has 25% armor penetration. |
|
|
25 |
2 |
4 |
 |
Invoke Lightning |
Air Magic |
Elite Spell |
Target foe and up to two other foes near your target are struck for 106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
|
|
10 |
2 |
15 |
 |
Enervating Charge |
Air Magic |
Spell |
Target foe is struck for 52 lightning damage and suffers from Weakness for 21 seconds. This Spell has 25% armor penetration. |
|
|
10 |
1 |
8 |
 |
Air Attunement |
Air Magic |
Enchantment Spell |
For 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
|
|
10 |
2 |
45 |
 |
Lightning Orb |
Air Magic |
Spell |
Send out a lightning Orb that strikes target foe for 106 lightning damage if it hits. This spell has 25% armor penetration. |
|
|
15 |
2 |
5 |
 |
Glyph of Lesser Energy |
Energy Storage |
Glyph |
For 15 seconds, your next 2 Spells costs 17 less Energy to cast. |
|
|
5 |
1 |
30 |
 |
Aura of Restoration |
Energy Storage |
Enchantment Spell |
For 60 seconds, you are healed for 367% of the energy cost each time you cast a Spell. |
|
|
10 |
0.25 |
5 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
|
|
|
3 |
|
Build Description
this is a elementalist air spike build. you should always have air attunment on you aura of restorationisn't as inportant but keeps healing you so you should try to keep it on you at all time. use the glyph of lesser energy to cast lightning orb and lighnting hammer because they use the most energy.
Posted by Tyler
This build is...