 |
Lightning Hammer |
Air Magic |
Spell |
Target foe is struck for 94 lightning damage. Lightning Hammer has 25% armor penetration. |
|
|
25 |
2 |
4 |
 |
Lightning Orb |
Air Magic |
Spell |
Send out a lightning Orb that strikes target foe for 94 lightning damage if it hits. This spell has 25% armor penetration. |
|
|
15 |
2 |
5 |
 |
Enervating Charge |
Air Magic |
Spell |
Target foe is struck for 48 lightning damage and suffers from Weakness for 19 seconds. This Spell has 25% armor penetration. |
|
|
10 |
1 |
8 |
 |
Blinding Flash |
Air Magic |
Spell |
Target foe is Blinded for 8 seconds. |
|
|
15 |
0.75 |
4 |
 |
Glyph of Restoration |
Energy Storage |
Glyph |
For 15 seconds, your next 2 Spells heal you for 95 Health, and you are healed for 367% of the Energy cost of that Spell. |
|
|
5 |
1 |
8 |
 |
Air Attunement |
Air Magic |
Enchantment Spell |
For 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
|
|
10 |
2 |
45 |
 |
Elemental Attunement |
Energy Storage |
Elite Enchantment Spell |
For 52 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. |
|
|
10 |
2 |
45 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
|
|
|
3 |
|
Build Description
Posted by jaigoda
This build is...