 |
Rapid Fire |
Marksmanship |
Preparation |
For 21 seconds, you attack 33% faster. |
|
|
4 |
2 |
12 |
 |
Warmonger's Weapon |
Channeling Magic |
Weapon Spell |
For 13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. |
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|
10 |
1 |
30 |
 |
Nightmare Weapon |
Channeling Magic |
Weapon Spell |
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 42 damage and steals up to 42 Health. |
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|
5 |
1 |
10 |
 |
Barrage |
Marksmanship |
Elite Bow Attack |
All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. |
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|
4 |
|
1 |
 |
Splinter Weapon |
Channeling Magic |
Weapon Spell |
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage on up to 3 adjacent foes. |
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|
5 |
1 |
5 |
 |
Revive Animal |
Beastmastery |
Skill |
Resurrect all nearby allied animal companions, they come back to life with 66% health. |
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|
4 |
6 |
20 |
 |
Flesh of My Flesh |
Restoration Magic |
Spell |
Lose half your Health. Resurrect target ally with your current Health and 9% Energy. |
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|
5 |
4 |
|
 |
Charm Animal |
Beastmastery |
Skill |
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. |
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|
9 |
10 |
|
Build Description
About the Build
The most popular thing to do in tombs is to create a BP team of 5 Rangers, 2 Necros and a Monk... but if this is a true team... then why does each person bring a pet rez? This particular build frees a skill slot for the other 4 Rangers making it easier for them to bring their spirits, interupts and other skills to make the farming trip that much easier.
Also included in this build, besides the usual Splinter Barrage, is Rapid shot with Nightmare and Warmonger Weapons to cause extra damage and disable single targets.
Use of the Build
Posted by SabreWolf
This build is...