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[A/A] Dark Apostasy
A/A Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Golden Fox Strike |
Dagger Mastery |
Lead Attack |
If this attack hits, target foe takes +27 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. |
|
|
5 |
|
4 |
 |
Wild Strike |
Dagger Mastery |
Off-Hand Attack |
Must follow a lead attack. If it hits, this attack strikes for +32 damage and target foe loses 1 Stance. This attack cannot be blocked. |
|
|
5 |
|
4 |
 |
Nine Tail Strike |
Dagger Mastery |
Dual Attack |
Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +37 damage if it hits. |
|
|
5 |
|
8 |
 |
Golden Lotus Strike |
Dagger Mastery |
Lead Attack |
If it hits, this attack strikes for +18 damage. If you are under the effects of an Enchantment, you gain 8 Energy. |
|
|
5 |
|
5 |
 |
Critical Eye |
Critical Strikes |
Skill |
For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
|
|
5 |
|
30 |
 |
Dark Apostasy |
Critical Strikes |
Elite Enchantment Spell |
For 17 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 4 Energy or Dark Apostasy ends. |
|
|
10 |
0.25 |
15 |
 |
Critical Defenses |
Critical Strikes |
Enchantment Spell |
For 10 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. |
|
|
10 |
1 |
30 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
|
|
|
3 |
|
Build Description
This is built around Dark Apostasy to strip any and all enchantments (and stances) your target has to make them completely vulnerable. It uses a low energy attack chain that cannot be blocked to make sure your hits get thru to your target for disenchant without dealing with Guardian, Aegis, Dodge, etc. This also creates a nice synergy with critical defenses. One thing to note: at rank 14+ of critical strikes of dark apostasy you will loose 4 energy when you remove an enchantment; with critical eye up you will gain 4 energy each time you critical so either you will remove an enchantment or gain 4 energy, Dark Apostasy will not end.
Posted by ShiceTea
This build is...