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[D/W] Impatient Reaper

D/W Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Mystic Regeneration Mystic Regeneration Earth Prayers Enchantment Spell For 14 seconds, you have +3 Health regeneration for each Enchantment (maximum of 8) on you. Energy Cost 10 Casting Time 0.25 Recharge Time 5
Reaper's Sweep Reaper's Sweep Scythe Mastery Elite Scythe Attack If this attack hits, you deal +38 damage. If your target was below 50% Health, you also inflict a Deep Wound for 19 seconds, otherwise that foe loses one enchantment. Energy Cost 5 Recharge Time 8
Eremite's Attack Eremite's Attack Scythe Mastery Melee Attack If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage). Energy Cost 5 Casting Time 0.75 Recharge Time 4
Mystic Sweep Mystic Sweep Scythe Mastery Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Energy Cost 5 Casting Time 0.75 Recharge Time 4
Aura of Thorns Aura of Thorns Earth Prayers Enchantment Spell All nearby foes are Crippled for 8 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 11 seconds. Energy Cost 5 Casting Time 0.75 Recharge Time 12
Faithful Intervention Faithful Intervention Mysticism Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 142 Health. Energy Cost 5 Casting Time 2 Recharge Time 20
Heart of Fury Heart of Fury Mysticism Enchantment Spell For 19 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds. Energy Cost 10 Casting Time 0.75 Recharge Time 30
Eternal Aura Eternal Aura Sunspear Title Track Enchantment Spell All nearby foes take 65 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. Energy Cost 10 Casting Time 1 Recharge Time 30
Alternate Skills (Expand)
Icon Name Attribute Type Description Up Cost Time Rech
Signet of Pious Light Signet of Pious Light Earth Prayers Signet Lose 1 Enchantment. Target ally is healed for 84 Health. If an Enchantment was removed in this way, this Signet recharges immediately. Casting Time 1 Recharge Time 20

Build Statistics

Build Information
Profession D/W
Type PvE
Category Offensive
Added 2007-09-08 04:34:31.943628-04
Updated 2009-06-14 18:23:29.254299-04
Teams Teams 0
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Attributes (Calculator)
Earth Prayers 9 (8 + 1)
Mysticism 14 (11 + 3)
Scythe Mastery 14 (11 + 3)

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Build Description

This build can be used quite effectively in PvE, and with some substitutions, can also be fairly useful in PvP.

A Zealous scythe is required for efficient energy management.

Faithful Intervention should be kept up at all times as a base enchantment. This is so that when you use Mystic Regen, you will have +6 health regeneration, rather than just the +3 from the skill itself. The low energy cost of FI should help to keep it on at all times, as does it's duration of an unspecified amount of time. When in combat Aura of Thorns should first be used to cripple attackers, and to add another 3 pips to your health regen. Throw up Heart of Fury and slice away. It may be worth dropping a skill you find yourself using less frequently, such as Eremites, to use Signet of Pious Light. This will provide you with an enchant removal to trigger enchant effects, and to give a nice amount of (fairly spammable) healing.

Once all your enchants are up, fire away with Eremites, Mystic, and Reapers. Try to time Eremites and Mystic just after a normal attack, as it helps to set up a spike due to their 3/4 sec cast time.

If the foe you hit with Reapers was below 50% health then they're now Deep Wounded. Usually they're as good as dead at this point as you can simply Eremites then Mystics, and they usually die from just these two attacks.Heart of Fury should be kept active as much as possible as it aids with energy regeneration whilst using the Zealous scythe, which is recommended for this build.

It can be used in PvP, though a class change to Assassin secondary is required, to gain access to Shadow Step. When using this in PvP, go for spellcasters and monks and other squishy targets. This build is not particularly effective against defensive Warrior builds.

This build is...

  • Categorized as a build suitable for PvE play styles

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