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[R/R] Annoyance to the MAX

R/R Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Incendiary Arrows Incendiary Arrows Wilderness Survival Elite Bow Attack Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 2 seconds. Energy Cost 3 Casting Time 2 Recharge Time 5
Savage Shot Savage Shot Marksmanship Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 28 damage. Energy Cost 6 Casting Time 0.5 Recharge Time 5
Disrupting Shot Disrupting Shot Marksmanship Bow Attack If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +40 damage. Energy Cost 6 Casting Time 0.5 Recharge Time 15
Distracting Shot Distracting Shot Expertise Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 11 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Energy Cost 3 Casting Time 0.5 Recharge Time 10
Favorable Winds Favorable Winds Marksmanship Nature Ritual Create a level 10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 150 seconds. Energy Cost 3 Casting Time 5 Recharge Time 60
Troll Unguent Troll Unguent Wilderness Survival Skill For 13 seconds, you gain +8 Health regeneration. Energy Cost 3 Casting Time 3 Recharge Time 10
Lightning Reflexes Lightning Reflexes Expertise Stance For 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Energy Cost 6 Recharge Time 45
Resurrection Signet Resurrection Signet No Attribute Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Casting Time 3
Alternate Skills (Expand)
Icon Name Attribute Type Description Up Cost Time Rech
Read the Wind Read the Wind Marksmanship Preparation For 24 seconds, your arrows move twice as fast. Energy Cost 3 Casting Time 2 Recharge Time 12
Punishing Shot Punishing Shot Marksmanship Elite Bow Attack If Punishing Shot hits, you strike for +20 damage and your target is interrupted Energy Cost 6 Casting Time 0.5 Recharge Time 5

Build Statistics

Build Information
Profession R/R
Type PvP
Category Shutdown
Added 2007-08-28 22:33:35.682697-04
Updated 2007-09-01 11:07:35.290784-04
Teams Teams 0
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Attributes (Calculator)
Expertise 10 (9 + 1)
Marksmanship 15 (12 + 3)
Wilderness Survival 10 (9 + 1)

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Build Description

This build contains one or more skills that have been changed because of skill updates. This may cause an increase or decrease in the build's performance, so check the skill descriptions carefully. If this is your build, editing it will remove this message.

This build is made to have several interrupts. Use the three bow attacks as "manual" interrrupters. Distracting shot is most important and should be saved for when your enemy attempts important skills like resurrections so your foe cannot use that skill again for 20 seconds. Lightning reflexes can be replaced with rapid fire, but rapid fire cannot be combined with incendiary arrows since both are preparations. Try to find a stance you like that allows you attack faster to combo with incendiary arrows. Using favorable winds and equipping a shortbow are also essential for an interrupting ranger.

This build is...

  • Categorized as a build suitable for PvP play styles
  • Affected by one or more skill changes since it was posted

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