 |
Enchanted Haste |
Wind Prayers |
Stance |
For 17 seconds, if you are under the effects of an Enchantment, you move 25% faster. |
|
|
5 |
|
15 |
 |
Protective Bond |
Protection Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally cannot lose more than 5% max Health from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the spell ends. |
|
1 |
10 |
2 |
|
 |
Balthazar's Spirit |
Smiting Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
|
1 |
10 |
2 |
|
 |
Essence Bond |
No Attribute |
Enchantment Spell |
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
|
1 |
10 |
2 |
|
 |
Blessed Signet |
Divine Favor |
Signet |
For each Enchantment you are maintaining, you gain 3 Energy (maximum 10). |
|
|
|
2 |
10 |
 |
Mystic Regeneration |
Earth Prayers |
Enchantment Spell |
For 13 seconds, you have +3 Health regeneration for each Enchantment (maximum of 8) on you. |
|
|
10 |
0.25 |
5 |
 |
Dwayna's Touch |
Wind Prayers |
Spell |
Target touched ally is healed for 51 Health for each enchantment on you (maximum 150). |
|
|
5 |
0.75 |
2 |
 |
Signet of Removal |
No Attribute |
Elite Signet |
If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. |
|
|
|
1 |
5 |
Build Description
About the Build
This build incorperates the 55HP conscept with the Dervish Enchantment needed running skills. Although, I dont recomend running with just 55HP... about 350HP would be about right. With this setup, I was able to run from LA to Icetooth Cave with no problems and no deaths... so it does work.Use of the Build
Other notes
Posted by SabreWolf
This build is...