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[A/D] Critical Mystic Sin
A/D Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Seeping Wound |
Critical Strikes |
Elite Hex Spell |
For 7 seconds, target foe moves 33% slower. That foe takes 25 damage each second while suffering from a condition. This spell has half the normal range. |
|
|
15 |
0.25 |
12 |
 |
Critical Eye |
Critical Strikes |
Skill |
For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
|
|
5 |
|
30 |
 |
Sharpen Daggers |
Critical Strikes |
Enchantment Spell |
For 30 seconds, your dagger attacks cause Bleeding for 15 seconds. |
|
|
5 |
2 |
20 |
 |
Critical Agility |
Sunspear Title Track |
Enchantment Spell |
For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +15 armor. This Skill reapplies itself every time you land a critical hit. |
|
|
5 |
1 |
30 |
 |
Mystic Regeneration |
Earth Prayers |
Enchantment Spell |
For 13 seconds, you have +3 Health regeneration for each Enchantment (maximum of 8) on you. |
|
|
10 |
0.25 |
5 |
 |
Critical Defenses |
Critical Strikes |
Enchantment Spell |
For 10 seconds, you have a 75% chance to "block". Critical Defenses refreshes every time you land a critical hit. |
|
|
10 |
1 |
30 |
 |
Crippling Sweep |
Scythe Mastery |
Scythe Attack |
If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 17 seconds). |
|
|
5 |
|
6 |
 |
Victorious Sweep |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +21 damage. If target foe has less Health than you, you gain 63 Health. |
|
|
5 |
|
4 |
Alternate Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Up |
Cost |
Time |
Rech |
 |
Reap Impurities |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +23 damage. You gain 55 Health for each foe you hit that is suffering from a Condition. |
|
|
10 |
|
8 |
 |
Mystic Sweep |
Scythe Mastery |
Melee Attack |
If this attack hits, you deal +8 damage for each Enchantment on you (maximum 30 bonus damage). |
|
|
5 |
0.75 |
4 |
Build Description
About the Build
Basicully you are looking a +12 HP regen, a 40%+ Chance to critical hit, and -7 Degen on the target foe via condition and hex including Cripple. All this, along with +22 Armor, 33% faster Attack and +4 Energy Gain on a Critical Hit with 2 of the enchantments renewing themselves and giving you a 75% chance to Block an attack and a Scythe to fight with.
Use fo the Build
Posted by SabreWolf
This build is...