 |
Critical Eye |
Critical Strikes |
Skill |
For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
|
|
5 |
|
30 |
 |
Jagged Strike |
Dagger Mastery |
Lead Attack |
If Jagged Strike hits, your target suffers from Bleeding for 18 seconds. |
|
|
5 |
|
1 |
 |
Fox Fangs |
Dagger Mastery |
Off-Hand Attack |
Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +27 damage if it hits. |
|
|
5 |
0.5 |
8 |
 |
Palm Strike |
Critical Strikes |
Elite Skill |
Target touched foe takes 75 damage. This skill counts as an off-hand attack. |
|
|
10 |
0.75 |
5 |
 |
Death Blossom |
Dagger Mastery |
Dual Attack |
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage. |
|
|
5 |
|
2 |
 |
Flare |
Fire Magic |
Spell |
Send out a flare that strikes target foe for 38 fire damage if it hits. |
|
|
5 |
1 |
|
 |
Fire Storm |
Fire Magic |
Spell |
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 22 fire damage each second. |
|
|
10 |
2 |
30 |
 |
Shadow Refuge |
Shadow Arts |
Enchantment Spell |
For 4 seconds, you gain 7 Health regeneration. When Shadow Refuge ends, you gain 48 Health if you are attacking. |
|
|
5 |
1 |
8 |
Build Description
This build can be used for spike damage on indvidual targets and /or general damage on groups. Critcal eye is a must since the assassin is an energy-hungry character. Thanks to the elementalist second profession, the fire magic skills can also be traded for another element depending on the task at hand.
Posted by Zangetsu Ka Meha
This build is...