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[Mo/Mo] SoJ Farmer
Mo/Mo Primary Skills (Expand)
| Icon |
Name |
Attribute |
Type |
Description |
Sac |
Up |
Cost |
Time |
Rech |
 |
Balthazar's Spirit |
Smiting Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
|
1 |
10 |
2 |
|
 |
Mending |
Healing Prayers |
Enchantment Spell |
While you maintain this Enchantment, target ally gains +3 Health regeneration. |
|
1 |
10 |
2 |
|
 |
Essence Bond |
No Attribute |
Enchantment Spell |
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
|
1 |
10 |
2 |
|
 |
Healing Breeze |
Healing Prayers |
Enchantment Spell |
For 15 seconds, target ally gains +7 Health regeneration. |
|
|
10 |
1 |
2 |
 |
Protective Spirit |
Protection Prayers |
Enchantment Spell |
For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. |
|
|
10 |
0.25 |
5 |
 |
Zealot's Fire |
Smiting Prayers |
Enchantment Spell |
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 37 fire damage and you lose 1 Energy. |
|
|
10 |
0.25 |
30 |
 |
Shield of Judgment |
Smiting Prayers |
Elite Enchantment Spell |
For 21 seconds, anyone striking target ally with an attack is knocked down, and suffers 53 damage. |
|
|
15 |
1 |
45 |
 |
Blessed Signet |
Divine Favor |
Signet |
For each Enchantment you are maintaining, you gain 3 Energy (maximum 16). |
|
|
|
2 |
10 |
Build Description
Equipment
This equpiment is vital: 5 Sup runes (one of each, Healing, Protection, Divine and Smiting), 20% enchanment weapon, and a -50hp cesta aquired at Ascalon CityUsage
Where ever you want to Farm you must cast all Balthazar's Spirit, Mending and Essence Bond when you walk out into the area, use Bleassed signet to get your energy back.Agro at least one group of 3 or 4, but it work's better with about 6-8 Monsters, then cast Protective spirit before they attack you then cast Healing Breeze.
After you have those enchanments up cast Zealots fire and Shield of Judgement. Make sure each time Proective Spirit and Healing Breeze has recharged cast them to do damage and to be safe.
It shouldn't take long to kill the Monsters. If Shield of Judgement hasn't killed all of the foes keep using Protective Spirit and Healing breeze to finish the rest off.
Enjoy the Loot
P.S. With this basic build you can edit around the skills, purchase/capture new skills for other farming builds. This was my first farming build and now I have plenty of builds for farming so see what you can do.
Posted by iiosis
This build is...