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[Mo/Mo] SoJ Farmer

Mo/Mo Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Balthazar's Spirit Balthazar's Spirit Smiting Prayers Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Upkeep 1 Energy Cost 10 Casting Time 2
Mending Mending Healing Prayers Enchantment Spell While you maintain this Enchantment, target ally gains +3 Health regeneration. Upkeep 1 Energy Cost 10 Casting Time 2
Essence Bond Essence Bond No Attribute Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Upkeep 1 Energy Cost 10 Casting Time 2
Healing Breeze Healing Breeze Healing Prayers Enchantment Spell For 15 seconds, target ally gains +7 Health regeneration. Energy Cost 10 Casting Time 1 Recharge Time 2
Protective Spirit Protective Spirit Protection Prayers Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. Energy Cost 10 Casting Time 0.25 Recharge Time 5
Zealot's Fire Zealot's Fire Smiting Prayers Enchantment Spell For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 37 fire damage and you lose 1 Energy. Energy Cost 10 Casting Time 0.25 Recharge Time 30
Shield of Judgment Shield of Judgment Smiting Prayers Elite Enchantment Spell For 21 seconds, anyone striking target ally with an attack is knocked down, and suffers 53 damage. Energy Cost 15 Casting Time 1 Recharge Time 45
Blessed Signet Blessed Signet Divine Favor Signet For each Enchantment you are maintaining, you gain 3 Energy (maximum 16). Casting Time 2 Recharge Time 10

Build Statistics

Build Information
Profession Mo/Mo
Type PvE
Category Solo Farming
Added 2007-05-21 22:40:39.994611-04
Updated 2007-06-06 20:27:11.394548-04
Teams Teams 0
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Attributes (Calculator)
Divine Favor 9 (6 + 3)
Healing Prayers 10 (7 + 3)
Protection Prayers 12 (9 + 3)
Smiting Prayers 16 (12 + 4)

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Build Description

This build contains one or more skills that have been changed because of skill updates. This may cause an increase or decrease in the build's performance, so check the skill descriptions carefully. If this is your build, editing it will remove this message.

Equipment

This equpiment is vital: 5 Sup runes (one of each, Healing, Protection, Divine and Smiting), 20% enchanment weapon, and a -50hp cesta aquired at Ascalon City

Usage

Where ever you want to Farm you must cast all Balthazar's Spirit, Mending and Essence Bond when you walk out into the area, use Bleassed signet to get your energy back.

Agro at least one group of 3 or 4, but it work's better with about 6-8 Monsters, then cast Protective spirit before they attack you then cast Healing Breeze.

After you have those enchanments up cast Zealots fire and Shield of Judgement. Make sure each time Proective Spirit and Healing Breeze has recharged cast them to do damage and to be safe.

It shouldn't take long to kill the Monsters. If Shield of Judgement hasn't killed all of the foes keep using Protective Spirit and Healing breeze to finish the rest off.

Enjoy the Loot

P.S. With this basic build you can edit around the skills, purchase/capture new skills for other farming builds. This was my first farming build and now I have plenty of builds for farming so see what you can do.

This build is...

  • Categorized as a build suitable for PvE play styles
  • Affected by one or more skill changes since it was posted

More...

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