| Icon | Name | Attribute | Type | Description | Sac | Up | Cost | Time | Rech |
|---|---|---|---|---|---|---|---|---|---|
| Wanderlust | Communing | Elite Binding Ritual | Create a level 7 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 53 Health. This Spirit dies after 56 seconds. | ||||||
| Shadowsong | Communing | Binding Ritual | Create a level 5 Spirit. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. | ||||||
| Earthbind | Communing | Binding Ritual | Create a level 9 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 28 Health. This Spirit dies after 41 seconds. | ||||||
| Shelter | Communing | Binding Ritual | Create a level 7 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 49 Health. This Spirit lasts 56 seconds. | ||||||
| Lively Was Naomei | Restoration Magic | Item Spell | Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 43% Health and zero Energy. | ||||||
| Troll Unguent | Wilderness Survival | Skill | For 13 seconds, you gain +7 Health regeneration. | ||||||
| Frozen Soil | Wilderness Survival | Nature Ritual | Create a level 6 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 62 seconds. | ||||||
| Brambles | Wilderness Survival | Nature Ritual | Create a level 6 Spirit. Non-Spirit creatures that are knocked down in its range takes 5 damage and begin Bleeding for 13 seconds. This Spirit Dies after 94 seconds. |
Build Description
This build works really well if your team is smart enough to play defensively with you. Get up Wanderlust, Earthbind and Brambles to work together on incoming attackers, and Shadowsong for the blinding. Pop down a Frozen Soil as soon as you can, and make sure you are holding Naomei's ashes at all times so you can drop res when needed.
As long as your team concentrates on one opponent at a time, they will go down, and never come back up. If anyone on your team dies, res them fast, keep your advantage in numbers.
Shelter is just there to prevent some extra damage, toss it down whenever you have the energy for it, and Troll Unguent is to heal yourself obviously.(i'm not taking glory for this build I just added shelter so members cant lose to much health)
Posted by Itag Dura
This build is...