 |
Barbs |
Curses |
Hex Spell |
For 30 seconds, target foe takes 16 more damage when hit by physical damage. |
|
|
10 |
2 |
5 |
 |
Parasitic Bond |
Curses |
Hex Spell |
For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 126 Health when Parasitic Bond ends. |
|
|
5 |
1 |
2 |
 |
Enfeebling Blood |
Curses |
Spell |
Target foe and all nearby foes suffer from Weakness for 21 seconds. |
10% |
|
1 |
1 |
8 |
 |
Shadow of Fear |
Curses |
Hex Spell |
Target foe and all adjacent foes attack 50% slower for the next 32 seconds. |
|
|
10 |
2 |
5 |
 |
Icy Veins |
Soul Reaping |
Elite Hex Spell |
Target foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage. |
|
|
10 |
1 |
5 |
 |
Well of Darkness |
Curses |
Well Spell |
Exploit target corpse to create a Well of Darkness for 53 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
|
|
10 |
1 |
20 |
 |
Signet of Lost Souls |
Soul Reaping |
Signet |
If target foe is below 50% Health, you gain 88 Health and 9 Energy. |
|
|
|
0.25 |
8 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
|
|
|
3 |
|
Build Description
This build works best with more physical attackers on your team, to get the most use out of Barbs. It's very satisfying to see lots of 16s pop up over your target.
You don't really need both Faintheartedness and Shadow of Fear, but its nice to have both incase you don't hit all of your enemies with Shadow of Fear. Icy Veins could easily be replaced by Signet of Suffering in areas where there are fewer guys that take longer to kill, while IV is better suited to lots of weaker targets.
Use Well of Darkness wisely, since it has a 20s recharge. If necessary, flag your heroes to stand in the middle of it.
Posted by Cymmina
This build is...