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[Mo/A] Mo/A Shadow Healing Light

Mo/A Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Healing Light Healing Light Healing Prayers Elite Spell Heal target ally for 100 Health. If your target has an enchantment, you gain 3 Energy. Energy Cost 5 Casting Time 1 Recharge Time 4
Words of Comfort Words of Comfort Healing Prayers Spell Target ally is healed for 60 Health and an additional 45 Health if that ally is suffering from a Condition. Energy Cost 5 Casting Time 1 Recharge Time 4
Dismiss Condition Dismiss Condition Protection Prayers Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15 Health. Energy Cost 5 Casting Time 0.75 Recharge Time 3
Signet of Devotion Signet of Devotion Divine Favor Signet Heal target ally for 71 Health. Casting Time 2 Recharge Time 5
Watchful Healing Watchful Healing Divine Favor Enchantment Spell For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 90 Health. Energy Cost 5 Casting Time 1 Recharge Time 10
Holy Veil Holy Veil No Attribute Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Upkeep 1 Energy Cost 5 Casting Time 1 Recharge Time 12
Dark Escape Dark Escape Shadow Arts Stance For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Energy Cost 5 Recharge Time 30
Return Return Shadow Arts Spell All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. Energy Cost 5 Casting Time 0.25 Recharge Time 15
Alternate Skills (Expand)
Icon Name Attribute Type Description Up Cost Time Rech
Signet of Rejuvenation Signet of Rejuvenation Healing Prayers Signet Heal target ally for 75. If target ally is casting a spell or attacking, that ally is healed for an additional 75 Health. Casting Time 1 Recharge Time 8
Deny Hexes Deny Hexes Divine Favor Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Energy Cost 5 Casting Time 1 Recharge Time 12

Build Statistics

Build Information
Profession Mo/A
Type PvP
Category Healing
Added 2007-04-08 18:02:58.225006-04
Updated 2007-04-08 18:44:04.946393-04
Teams Teams 0
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Attributes (Calculator)
Divine Favor 10
Healing Prayers 15 (12 + 3)
Shadow Arts 8

Quick Copy

Build Description

Since the ZB 'nerf' I was looking for a new build to use in Alliance battles as a monk. I noticed a lot of conditions in AB's so this is what I came up with. Rather basic but it does the trick.

Energy isn't really much of a problem since you have only 5e skills and healing light only 2 on people with an enchantment. Downside is that this build is rather weak agains spikes, mainly because you have a lot of 1sec casting skills. That why you can't heal a lot in a short timepsan. But hey, you can't have it all :p

C&C is always welcome, I like to improve.

This build is...

  • Categorized as a build suitable for PvP play styles

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