 |
Healing Light |
Healing Prayers |
Elite Spell |
Heal target ally for 100 Health. If your target has an enchantment, you gain 3 Energy. |
|
|
5 |
1 |
4 |
 |
Words of Comfort |
Healing Prayers |
Spell |
Target ally is healed for 60 Health and an additional 45 Health if that ally is suffering from a Condition. |
|
|
5 |
1 |
4 |
 |
Dismiss Condition |
Protection Prayers |
Spell |
Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15 Health. |
|
|
5 |
0.75 |
3 |
 |
Signet of Devotion |
Divine Favor |
Signet |
Heal target ally for 71 Health. |
|
|
|
2 |
5 |
 |
Watchful Healing |
Divine Favor |
Enchantment Spell |
For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 90 Health. |
|
|
5 |
1 |
10 |
 |
Holy Veil |
No Attribute |
Enchantment Spell |
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
|
1 |
5 |
1 |
12 |
 |
Dark Escape |
Shadow Arts |
Stance |
For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
|
|
5 |
|
30 |
 |
Return |
Shadow Arts |
Spell |
All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. |
|
|
5 |
0.25 |
15 |
Build Description
Since the ZB 'nerf' I was looking for a new build to use in Alliance battles as a monk. I noticed a lot of conditions in AB's so this is what I came up with. Rather basic but it does the trick.
Energy isn't really much of a problem since you have only 5e skills and healing light only 2 on people with an enchantment. Downside is that this build is rather weak agains spikes, mainly because you have a lot of 1sec casting skills. That why you can't heal a lot in a short timepsan. But hey, you can't have it all :p
C&C is always welcome, I like to improve.
Posted by yannick
This build is...