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[W/E] The Crippling Master

W/E Primary Skills (Expand)
Icon Name Attribute Type Description Sac Up Cost Time Rech
Enraging Charge Enraging Charge Strength Stance For 11 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 2 strikes of adrenaline. Energy Cost 5 Recharge Time 20
Frenzy Frenzy No Attribute Stance For 8 seconds, you attack 33% faster, but take double damage. Energy Cost 5 Recharge Time 4
Crippling Slash Crippling Slash Swordsmanship Elite Sword Attack If this attack hits, target foe is Crippled for 14 seconds and begins Bleeding for 24 seconds. Adrenaline 6
Gash Gash Swordsmanship Sword Attack If this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds. Adrenaline 6
Final Thrust Final Thrust Swordsmanship Sword Attack Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This damage is doubled if your target was below 50% Health. Adrenaline 10
Healing Signet Healing Signet Tactics Signet You gain 116 health. You have -40 armor while using this skill. Casting Time 2 Recharge Time 4
Conjure Flame Conjure Flame Fire Magic Enchantment Spell For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 12 fire damage. Energy Cost 10 Casting Time 1 Recharge Time 45
Resurrection Signet Resurrection Signet No Attribute Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Casting Time 3

Build Statistics

Build Information
Profession W/E
Type PvP
Category Offensive
Added 2007-04-08 03:26:32.588096-04
Updated 2007-05-05 16:19:04.68572-04
Teams Teams 0
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Attributes (Calculator)
Fire Magic 7
Strength 9 (8 + 1)
Swordsmanship 14 (12 + 2)
Tactics 9 (8 + 1)

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Build Description

This build contains one or more skills that have been changed because of skill updates. This may cause an increase or decrease in the build's performance, so check the skill descriptions carefully. If this is your build, editing it will remove this message.

With the recent boost to Crippling Slash, it has since become a very good elite. Instead of taking up 3 skill slots to be able to do crippling + bleed + deep wound, you can now do it with 2 slots. This leaves an open slot for a utility skill such as a run or anything else.

This combo used in conjunction with Conjure Flame can pack quite a punch. The reason why I use Conjure Flame instead of the other Conjure skills is because Mark of Rodgort seems way more popular than other elemental damage spells like Thunderclap(lightning) and Spinal Shivers(cold). This way you can add more damage to your build without having to change it.

NOTE: I haven't tested which of these Conjure spells actually does more damage on average (I'm assuming they are all equal).

Update: I still need to find a replacement for the conjure flame skill. For now, I've switched flail for frenzy... just be smart in using it though.

This build is...

  • Categorized as a build suitable for PvP play styles
  • Affected by one or more skill changes since it was posted

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