 |
Enraging Charge |
Strength |
Stance |
For 11 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 2 strikes of adrenaline. |
|
|
5 |
|
20 |
 |
Frenzy |
No Attribute |
Stance |
For 8 seconds, you attack 33% faster, but take double damage. |
|
|
5 |
|
4 |
 |
Crippling Slash |
Swordsmanship |
Elite Sword Attack |
If this attack hits, target foe is Crippled for 14 seconds and begins Bleeding for 24 seconds. |
|
|
6 |
|
|
 |
Gash |
Swordsmanship |
Sword Attack |
If this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds. |
|
|
6 |
|
|
 |
Final Thrust |
Swordsmanship |
Sword Attack |
Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This damage is doubled if your target was below 50% Health. |
|
|
10 |
|
|
 |
Healing Signet |
Tactics |
Signet |
You gain 116 health. You have -40 armor while using this skill. |
|
|
|
2 |
4 |
 |
Conjure Flame |
Fire Magic |
Enchantment Spell |
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 12 fire damage. |
|
|
10 |
1 |
45 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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|
|
3 |
|
Build Description
With the recent boost to Crippling Slash, it has since become a very good elite. Instead of taking up 3 skill slots to be able to do crippling + bleed + deep wound, you can now do it with 2 slots. This leaves an open slot for a utility skill such as a run or anything else.
This combo used in conjunction with Conjure Flame can pack quite a punch. The reason why I use Conjure Flame instead of the other Conjure skills is because Mark of Rodgort seems way more popular than other elemental damage spells like Thunderclap(lightning) and Spinal Shivers(cold). This way you can add more damage to your build without having to change it.
NOTE: I haven't tested which of these Conjure spells actually does more damage on average (I'm assuming they are all equal).
Update: I still need to find a replacement for the conjure flame skill. For now, I've switched flail for frenzy... just be smart in using it though.
Posted by chico
This build is...