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Quick Shot |
No Attribute |
Elite Bow Attack |
Shoot an arrow that moves twice as fast. |
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2 |
1 |
1 |
 |
Troll Unguent |
Wilderness Survival |
Skill |
For 13 seconds, you gain +5 Health regeneration. |
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|
2 |
3 |
10 |
 |
Needling Shot |
Marksmanship |
Bow Attack |
Needling Shot strikes for only 31 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. |
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2 |
1 |
4 |
 |
Read the Wind |
Marksmanship |
Preparation |
For 24 seconds, your arrows move twice as fast and deal 10 extra damage. |
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2 |
2 |
12 |
 |
Favorable Winds |
Marksmanship |
Nature Ritual |
Create a level 11 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 158 seconds. |
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2 |
5 |
60 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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3 |
|
 |
Distracting Shot |
Expertise |
Bow Attack |
If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. |
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2 |
0.5 |
10 |
 |
Savage Shot |
Marksmanship |
Bow Attack |
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 29 damage. |
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|
5 |
0.5 |
5 |
Build Description
ABOUT
This is the superior Machine gunner build that deals big, fast damage, with excellent energy management. If you've been wasting your time using Marksman's Wager for energy management, then this build is for you. Try this build on a suit of 100 Armor on Isle of the Nameless and compare the power to your other ranger builds.
EQUIPMENT
You'll need 2 bows.
- A Zealous, 15^50, Hornbow of Fortitude. (Energy Management)
- A Vampiric, 15^50, Hornbow of Fortitude. (Damage)
- (Between fights, switch to a 3rd bow with no special mods to hasten health and energy regeneration)
(Remember to personalize your weapons for an additional 20% damage increase.)Radiant insignias are recommended.
USAGE
Set up Favorable Winds and Read the Wind. Pick a Target. Equip your Vampiric Hornbow - this will be your primary damage dealing weapon. Open up with Needling Shot, and follow by spamming Quick Shot each second. Throw in a Savage shot whenever you like to interrupt heals and add damage. When the foe is at half health, spam Needling shot (which will recharge instantly) and Quick shot one after another. This is the machine gunning that quickly puts a foe down. Interrupt and disable healing attempts. If you are uncomfortable with your energy level, switch to your Zealous Hornbow.
VARIANTS
Replace Distracting Shot with Dual Shot. Use Dual shot > Needling Shot > Quick Shot as your opening attack sequence. This is generally considered cumbersome and unnecessary, but some players prefer it.
For PVP: Replace Favorable Winds with something defensive or remedial: An expertise-based run stance, Throw Dirt, Pin Down, Antidote Signet or, for Monk secondaries, Mending Touch - are all good choices.
WHERE DOES ALL THIS DAMAGE COME FROM!?
It comes from several places:
ENERGY MANAGEMENT
At 13 Expertise your two primary attacks, Quick Shot and Needling Shot, are reduced to a measly 2 energy each. With a Zealous weapon, the net cost of your striking attacks is, amazingly, 1 energy each.
Posted by Ninjatek
This build is...