 |
Enraging Charge |
Strength |
Stance |
For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. |
|
|
5 |
|
20 |
 |
Barbarous Slice |
Swordsmanship |
Sword Attack |
If this attack hits, you deal +27 damage. If you are currently not in a Stance, you also inflict Bleeding for 14 seconds. |
|
|
6 |
|
|
 |
Gash |
Swordsmanship |
Sword Attack |
If this attack hits a Bleeding foe, you strike for 18 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 18 seconds. |
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|
6 |
|
|
 |
Sun and Moon Slash |
Swordsmanship |
Sword Attack |
Attack target foe twice. These attacks cannot be blocked. |
|
|
8 |
|
|
 |
Dragon Slash |
Swordsmanship |
Elite Sword Attack |
If Dragon Slash hits, you strike for +36 damage and gain 4 strikes of adrenaline. |
|
|
10 |
|
|
 |
Healing Signet |
Tactics |
Signet |
You gain 104 health. You have -40 armor while using this skill. |
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|
|
2 |
4 |
 |
Signet of Malice |
No Attribute |
Signet |
For each Condition suffered by target foe, you lose one Condition. |
|
|
|
0.25 |
5 |
 |
Resurrection Signet |
No Attribute |
Signet |
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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|
|
3 |
|
Build Description
You can also go w/p instead and use remedy signet instead of signet of malice for your condition removal. Either way you get a good damage output, a run skill, a self heal and condition removal for a versatile build which makes it good for random arenas.
Posted by Generic Player
This build is...